DraftKings is the market leader in the fantasy sports for cash market and offers daily and weekly fantasy football, baseball, basketball, hockey, golf, mixed martial arts and soccer for real cash prizes. Winners are paid out immediately. Tintash worked with DraftKings on their Android and iOS apps
Tintash worked with the DraftKings internal engineering on some aspects of features related to connectivity, UI, and payments for iOS phones and tablets and Android phones and tablets. We continue to provide support to the DraftKings Android team.
Lifeprint is an instant photo printer that not only allows you to print live videos, but also share those printed videos with your friends, family, and fans all over the world. Print Snapchat, Instagram Videos, FaceBook, GoPro Clips, Apple Live Photos, and even Animated GIFs. All come to life like magic in your hands using Lifeprint’s Augmented Reality Hyperphotos(™).
Tintash worked with Lifeprint’s executives and Loft, LLC to design and develop the system’s Augmented Reality, Computer Vision, Search and Social features. AR features included image detection, tracking and video projection as well as optical character recognition. Tintash also developed the low-level Bluetooth frameworks on top of MFi and OPP to connect, update, and control the Zink(™) printer.
Apart from the native iOS and Android applications, Tintash also developed cloud services on top of the Google Cloud Platform. These were built on top of Python, Go and Node.js runtimes and an Analytics and Admin Dashboard was built over BigQuery, Express.js and Vue.js.
Augmented Reality Development, Bluetooth Programming, iOS Application Development, Android Application Development, Cloud Services, Analytics Dashboards, Web Programming, and Quality Assurance testing
MakerHeart is a community of makers and designers (companies as well as individuals) of handmade crafts and users who want to get inspired by these DIY crafts and want to learn how to do them. The website enables designers to easily showcase and share their work and for users to discover, follow and save it in one place. It brings together makers from various categories and genres of the crafts industry under one virtual roof.
Tintash primarily offered engineering and product management. We offered guidance on UX, occasionally on UI as well, selection and prioritisation of features and their full implementation. Tintash worked on the project from scratch to finish, that is, from architecture design to back-end development, to front-end development to deployment of the project.
The server-side was developed on LaravelPHP, while Bootstrap and VueJS was used to implement the front-end. The project was deployed on AWS.
EmpowHER inspires women to live healthy and happy lives by connecting them with a community of experts, doctors and people like them who provide reliable health and wellness information, inspiring stories and answers to real health questions.
Tintash worked with EmpowHER’s internal engineering on features related to UX, dynamic content generation, and cross-browser optimisations. Tintash did bugfixes, cross-browser JS engineering, and made tweaks on Drupal 6 views.
Forfit is the first GPS based fitness app to use social and charitable forfeits as motivators. The forfeits can be an embarrassing video, photo or status that will get posted to Facebook (unless you pay the $4 Bailout) or a sum of $4 that must be paid if a $4 Forfit fitness challenge is failed.
Our producers and graphic designers worked with Forfit to create wireframes, use cases and mock-ups to set the direction for engineering.
The server-side application was built on the Google App Engine platform using the Cloud Endpoints SDK. The web backend was written in Python, and the data interchange format was JSON. The data itself was stored in Google’s BigTable implementation known as the Datastore. Images and Videos were correspondingly stored on the Google Cloud Storage platform.
The client application used iPhone’s location services. We used the MapKit Framework throughout the app to show maps, routes and track challenge progress.
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Tintash wrote and designed the iOS app from scratch. The code was written in native UIKit framework using Objective-C. We used CoreData framework for storing data locally on device and Core graphics framework was used to draw maps and other complicated custom UI. Client had already had a custom xml parser written to parse raw data coming from server and provide data in the json format. So we used that parser and built a generic UI which could easily be changed by making changes on the server side rather than updating the iOS app every time or the app could be locked remotely. This made the app very flexible and easy to add/delete data on the go. A lot of custom views were built like the main grid view on the home page which behaved and acted like the home screen app icons on the iOS, other custom views included Bar and pie charts, custom list views and custom filters. APNS was also integrated to manage the remote notifications.
Tintash was approached by Redbird Interactive Learning as part of their projects because of our strong portfolio related to the development of educational games for kids. Following a competitive RFP process and the development of several demo prototypes, Tintash was one of five vendors selected for the execution of a large scale project involving the development of 75 flash games illustrating different mathematical principles of the Common Core.
Tintash was allocated 14 specific games to develop across four different game engines. The Tintash team included two dedicated engineers, two dedicated artists, a sound producer, a quality assurance professional and a dedicated project manager.
Tintash executed the engineering effort in the Construct 2 platform which streamlined the time and effort in developing for html5. We tackled engineering issues related to the smoothness of animations, the creation of particle effects to enhance interactivity and the design of liquid flows and containers to accurately reflect the mathematics and physics behind actual situations.
Our contributions on the art and design side were also significant. Our team illustrated the original assets and backgrounds and rendered them to be consistent with the form expected for different age groups as per the style guidelines.
The Redbird team expressed its appreciation at Tintash’ work and showed interest in continuing to work with us in the future.
Arts, Html5, Sound Production, Quality Assurance testing, Production
Tintash has been working closely with the Commonsense Media team since 2012. In the first stage, we took over the development of the flagship Kids Media app of the company. We assessed the state of the existing iOS app and our team devoted months to improving its performance and completing its feature roadmap. We started the Android version of the app from scratch and maintained its parity with the Android app. These basic apps involved the handling of a very large database of user reviews that was updated on every launch, storage of 'favorite' content and the ability to create profiles for your kids and receive recommendations on movies, TV programs, music, books and games appropriate for their age group.
Over the last year, we have worked closely with the Commonsense Media team and their design partners to completely revamp both the iOS and Android versions of Kids Media in line with the latest design practices on their respective platforms on both phones and tablets. We have been part of the process of receiving and incorporating feedback directly from review teams at Apple and Google who guide us how to make sure the apps are in line with the existing best practices so they can be featured. We have continued to add new features to enhance the utility of the apps. We have incorporated Apple and Google maps as well as the Fandango API that allows you to purchase movie tickets at the theater of your choice directly from the app. We have included registration features and social logins (Facebook, Twitter and Google+). Most recently, we have included the API for the AT&T U-verse allowing you to search for your favorite media such as movies and TV shows in the AT&T U-verse library directly through the app.
Globe Tripper was a game developed by Tintash for BBC Games. Tintash was selected through a competitive RFP process to develop a travel-themed quiz game to promote the popular 'Lonely Planet' brand. Tintash worked closely with the BBC Games team based in Los Angeles over a period of six months to design and develop the game to be consistent with the pixel perfect branding of 'Lonely Planet'.
The Tintash team included two experienced iOS engineers, a graphic designer and a dedicated Project Manager. We also involved several content writers to read through Lonely Planet guide books and develop rich and engaging quiz questions for the thirty different countries visited in the game. This quiz bank included thousands of curated questions that were meticulously added to the database and audited over the course of the game development cycle
From a technical perspective, the most challenging part of the game was developing a three-dimensional globe that could be spun into a blur and zoomed into to select a country to travel into. Rendering the three dimensional globe within the cocos 2dx framework and managing the various colored textures representing countries was a major technical challenge handled by our team. The globe was actually 'tappable' in that it detected where you touched it and slowed to a stop, landing you in the country closest to where you tapped. The sophisticated scoring mechanism kept track of your global mileage and limited you to travel to adjacent countries permitted by the number of points you had accumulated.